Your first hour in Star Citizen
Star Citizen doesn't tutorial well. This is the stuff everyone Googles on day one, keybinds, how to make your first money, what crime stat means, which errors are yours vs the server's. Read top-to-bottom once, then bookmark it for reference.
011. Getting in-game
After the launcher finishes downloading (expect 100+ GB), pick Stanton as your starting system on first login , it's safer, has a working tutorial, and every lifesaving service (medical, ship claims, loadout terminals) is one tram ride away. Pyro is playable but lawless and will get you killed before you understand the UI.
You spawn in your hab at one of the four Stanton cities. Hit F to open the door. Walk to an elevator, take it to the Transit level, then the tram to the Spaceport. Ship services terminals at the spaceport let you retrieve, store, and customize your ships.
022. Essential keybinds
You can rebind anything in Esc → Options → Keybindings. These are the ones you'll use constantly.
033. Making your first aUEC
You start with 20,000 aUEC (in-game credits, reset each patch). That's enough for basic armor + a helmet but not much else. Here's how to go from broke to ~200,000 aUEC in your first evening, ranked by risk/reward:
055. Things nobody tells you
066. What to buy with your first money
These are all in-game purchases (aUEC, reset per patch, not real dollars). In rough priority order:
- A decent medium armor set, Odyssey, Novikov, Pembroke, or Reliant. ~15–40k aUEC. Protects from small-arms fire long enough to get out of a bad situation. Skip light armor, heavy is overkill until you're doing Xenothreat-tier content.
- A primary rifle, Karna or FS-9 LMG are solid starters. ~15k aUEC each. The pistol you spawn with is fine as backup.
- Cambio-SRT multi-tool + attachments, the Tractor Beam and Medical attachments are basically mandatory. Salvage attachment unlocks C8R-style panel scraping on foot. ~12k aUEC base + 8k each attachment.
- MedPens, buy a stack of 10 from any medical kiosk. They self-inject to revive you from unconscious and heal wounds. ~500 aUEC each, life-saving.
- A cargo/mission ship (optional), if you hit 1M+ aUEC, a rental Cutlass Black or Freelancer opens up hauling and salvage loops. Otherwise keep grinding with your starter ship until you hit 3.5M and rent/buy a Vulture for the salvage grind.
077. Tools that make everything easier
Star Citizen's UI is still a work in progress. These community-built tools fill the gaps:
- CitizenDex, this site. Ship specs, blueprints, crafting, commodity prices, fleet tracker, your private notes.
- UEX Corp, live commodity prices. When you're hauling, check UEX to see which routes are profitable right now. Community-submitted, usually accurate to within a day.
- Erkul DPS, ship loadout calculator. Pick components, weapons, shields; see actual DPS, shield HP, power draw, alpha strike. Essential if you PvP or bounty-hunt.
- SC Wiki, lore, mission details, NPC locations. Deeper than the in-game mobiGlas entries.
- r/starcitizen and r/starcitizen_guilds , patch-day pinned threads always contain the latest money-making and bug-avoidance tips.
088. When you're stuck
Every new player hits a moment where the game just stops working for them. It's almost always one of these:
- Ship won't power on, sit down, press R to put away your weapon first, then press the power button (U by default). If still nothing, the ship may be glitched, claim it.
- Stuck in a loading screen, 30k inbound. Force-quit the client and reconnect.
- Mission won't complete, common bug, not your fault. Abandon the mission in F2, take a new one.
- Can't interact with anything, you may be mid-animation. Wait, or press Y to force the inner-thought prompt.
- Random other weirdness, post a screenshot in the community forum here on CitizenDex. Our Admins are active.
Bookmark this page. Then jump into the rest of CitizenDex: every flyable hull, every crafting recipe, commodity prices, and mining spawn locations , auto-synced every patch so nothing goes stale. o7, citizen.